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Rpg maker mv
Rpg maker mv











rpg maker mv rpg maker mv

You can leave out save from script call to not save the event.

  • save = false to use the event as a temporary event which goes away on map change.
  • save = true to save event and respawn it when you re-enter map.
  • y = y coordinate to place the event on the game map.
  • x = x coordinate to place the event on the game map.
  • eventId = the Id of the event on the map specified in mapId.
  • mapId = the Id of the map which holds the event you want to spawn.
  • Script Calls: Ritter.spawnEvent(mapId, eventId, x, y, save) Play test and try the script calls below! Place below Ritter_BoundarySystem when using Boundary System + Spawner.Ĭonfigure the parameters to fit your needs.Ĭreate a new map to use for holding your source/template events to be used by the spawner to copy onto the game map. This allows for creating the feel of an unlimited number of enemies, excellent for ABS games! Automatically spawn enemies outside of the players screen and unspawn them when they are too far away! (Separate plugin Ritter_BoundarySystem required!)Ĭlick here to Purchase Ritter Ultimate Event Spawner & Ritter Boundary System Bundle and save! Install Instructions:ĭownload the plugin file and place it inside your projects js/plugins folder.Īdd Ritter_EventSpawner plugin to your projects plugin manager.
  • Complete compatibility with Ritter_BoundarySystem plugin allowing the spawning and unspawning of events on boundaries you create using script calls.
  • Transform events on the game map using events on another map as a template.
  • Restore unspawned saved events exactly as they were before unspawned, retains current event page and eventId.
  • Saved events will re-appear when the player re-enters the map.
  • Spawning an event onto a regionId will pick a random tile marked with regionId(s) specified to spawn the event on.
  • Spawn an event from a spawn map onto the game map using x,y coordinates or regionId(s).
  • rpg maker mv

    Use as many spawn/template maps as you wish to hold your spawnable events.

    rpg maker mv

    Tested up to 500,000+ spawns and unspawns with zero performance loss, this spawner should never encounter framerate drops if used properly. This greatly(completely if used properly) decreases performance loss over time due to event clutter. This event spawner is unlike other publicly available spawners in that it will automatically recycle unspawned events before spawning a new event. Event Spawner which recycles unspawned events!













    Rpg maker mv