


You can leave out save from script call to not save the event.

Use as many spawn/template maps as you wish to hold your spawnable events.

Tested up to 500,000+ spawns and unspawns with zero performance loss, this spawner should never encounter framerate drops if used properly. This greatly(completely if used properly) decreases performance loss over time due to event clutter. This event spawner is unlike other publicly available spawners in that it will automatically recycle unspawned events before spawning a new event. Event Spawner which recycles unspawned events!
